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More Wonders is a modding project by Pouakai and Sukritact which adds dozens of new World Wonders to the game. Most Wonders come individually, and will require at least one of the main expansion packs for Civ 5.
- Mod adds 13 Elder Scrolls factions as civilizations into Civilization V. Includes a Tamriel map with True Start Locations, 24 TES city-states, 13 TES religions, 3 Natural Wonders, TES Resources and era names. Become the 'Emperor of Tamriel' through diplomacy in the Elder Council.
- NaturalWonders - Equality. Changes Natural Wonders such that the combined yield is 8. Compatibility: Hot Seat Changes Natural Wonders such that the combined Happiness, Food, Gold, Scrience, Productuon, Culture and Faith yield is eight Summary Fountain: -2 happiness Potosi: -2 gold Mesa: +3 science Geyser: +3 science El Dorado: +3 gold Crater: +3 culture Volcano: +3 gold (The Reef is only 6.
- If I'm not mistaken there are 3 categories of wonders,namely: 1. World Wonders (only 1 civ is allowed to own it). Natural Wonders (randomly placed and can be found on the map. But I wonder why there is no such things on my standard earth map game). Lastly, the National Wonders - this is what I would like to clarify.
- Check Out This Mod. The Vox Populi mod is one of, if not the biggest and most ambitious Civilization 5 mod available. Further proof of how strong the Civilization 5 community is, Vox Populi builds on the Community Patch Project also known as CPP.
- 3API
See also Modding Tutorials.
Objects
Static objects |
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UI Controls
See also Common UI Properties.
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Lua Objects
Those objects are defined in Lua files and can be used through an
include
statement.Structures
Those objects are regular Lua tables that only contain named fields but no methods.
Objects identifiers
Those identifiers are regular integers that identify objects.
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Constants identifiers
Those identifiers are regular integers associated with the constants defined in Lua enumerations.
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ActionSubTypes | GameTypes | ||
ActivityTypes | GenericWorldAnchorTypes | ||
AdvisorTypes | InfoCornerID | ||
ButtonPopupTypes | InterfaceDirtyBits | ||
ButtonStates | KeyEvents | ||
ChatTargetTypes | Keys | ||
CityAIFocusTypes | LeaderheadAnimationTypes | ||
CityUpdateTypes | MajorCivApproachTypes | ||
CombatPredictionTypes | MinorCivPersonalityTypes | ||
CommandTypes | MinorCivQuestTypes | ||
ContentType | MouseEvents | ||
ControlTypes | Mouse | ||
CoopWarStates | NetErrors | ||
FromUIDiploEventTypes | NetKicked | ||
DiploUIStateTypes | OrderTypes | ||
DirectionTypes | PlotTypes | ||
DisputeLevelTypes | PopupPriority | ||
EndGameTypes | ResourceUsageTypes | ||
EndTurnBlockingTypes | SlotClaim | ||
FaithPurchaseTypes | SlotStatus | ||
FlowDirectionTypes | SystemUpdateUIType | ||
FogOfWarModeTypes | TaskTypes | ||
GameMessageTypes | ThreatTypes | ||
GameOptionTypes | TradeableItems | ||
GameplayGameStateTypes | YieldDisplayTypes | ||
GameStateTypes |
Data identifiers
Those identifiers are regular integers that identify the data rows defined in the XML data files.
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Commands | ||
ArtStyleTypes | ||
Automates | ||
Beliefs | BeliefTypes | |
Builds | ||
BuildingClasses | ||
Buildings | ||
Calendars | ||
Civilizations | ||
Climates | ||
Colors | ||
Diplomacy_Responses | ||
Domains | DomainTypes | |
Eras | ||
Features | FeatureTypes | |
Flavors | ||
GameSpeeds | ||
GoodyHuts | ||
HandicapInfos | ||
HurryInfos | ||
Improvements | ||
InterfaceModes | InterfaceModeTypes | |
InvisibleInfos | ||
Civilization_Leaders | ||
MinorCivTraits | MinorCivTraitTypes | |
Missions | MissionTypes | |
MultiplayerOptions | ||
Notifications | NotificationTypes | |
PlayerOptions | ||
PolicyBranchTypes | PolicyBranchTypes | |
Policies | ||
Processes | ||
Projects | ||
UnitPromotions | ||
Religions | ReligionTypes | |
ReplayDataSets | ||
Resources | ||
Routes | ||
Specialists | ||
SpecialUnits | ||
Technologies | ||
Terrains | TerrainTypes | |
UnitAIInfos | ||
UnitClasses | ||
UnitCombatInfos | ||
Units | ||
Victories | ||
VoteSources | ||
Votes | ||
Yields | YieldTypes |
- Civ5 Types
- Civ5 Methods and Functions
- Civ5 Thematic Categories: Terrain
- Civ5 Features & Natural wonders API
- Civ5 Fog API
- Civ5 Goodies API
- Civ5 Improvements API
- Civ5 Resources API
- Civ5 Rivers API
- Civ5 Terrain API
- Civ5 Terrain Ownership API
- Civ5 Yields API
- Civ5 Thematic Categories: Development
- Civ5 Buildings API
- Civ5 Cities API
- Civ5 City Production API
- Civ5 Culture API
- Civ5 Food & Population API
- Civ5 Gold API
- Civ5 Golden Age API
- Civ5 Great People API
- Civ5 Happiness API
- Civ5 Policies API
- Civ5 Religion API
- Civ5 Science API
- Civ5 Specialists API
- Civ5 Thematic Categories: Units
- Civ5 Barbarians API
- Civ5 Combat API
- Civ5 Movement API
- Civ5 Unit Experience API
- Civ5 Units API
- Civ5 Thematic Categories: Diplomacy
- Civ5 City States API
- Civ5 Diplomacy API
- Civ5 Espionnage API
- Civ5 Players API
- Civ5 Trade API
- Civ5 United Nations API
- Civ5 Thematic Categories: General
- Civ5 Game Settings API
- Civ5 Notification API
- Civ5 Score API
- Civ5 Turns API
- Civ5 Victory API
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.
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Sid Meier's Civilization V |
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Free xfdl viewer for mac. Developer: Firaxis Games Publisher: 2K Games Platform: Windows Released in JP: October 29, 2010 Released in US: September 21, 2010 Released in EU: September 24, 2010 Released in AU: September 24, 2010 This game has unused code. This game has hidden development-related text. This game has unused graphics. This game has unused music. This game has unused sounds. This game has debugging material. |
Sid Meier's Civilization V adds city-states, natural wonders, and a boatload of all-new civilizations into the mix. It also adds official mod support (through Steam Workshop), allowing for some rather. interesting games to be played.
- 1Debug Mode
- 1.2Debug Panel
- 3Unused Techs
- 4Unused Graphics
- 5Unused Wonders
- 7Gods & Kings
- 8Brave New World
- 8.1Alternate Takes
Debug Mode
A simple debugger can be accessed by going into DocumentsMy GamesSid Meier's Civilization 5, opening config.ini, and setting DebugPanel to 1.
Reveal Map
![Civ 5 Natural Wonders Mod Civ 5 Natural Wonders Mod](https://vignette.wikia.nocookie.net/civilization/images/f/fe/Natural_Wonder_Zhangye_Danxia_%28Civ6%29.png/revision/latest?cb=20180430163211)
Pressing Control + Z will reveal the entire map, and introduce your civilization to the others (and City-states, if enabled). This code will also reveal every natural wonder, which can be entered over and over for potentially infinite happiness, and grants the 'Marco Polo' achievement (if not already achieved).
Debug Panel
Pressing Tilde brings up a panel containing various debugging functions.
Graphics Panel
Disables or enables the models/sprites of cities, landmarks, units, and so on.
Hex Debug Panel
Changes the property of a hex tile (like having been revealed) to a certain player in-game.
Debug Mode Panel
Contains a variety of functions related to civilizations. They all work by double-clicking on a tile, unless stated otherwise.
- Create City: Places a city on a tile if it is right-clicked. None of them work properly, however, and only the first one placed has the city name thing above it.
- Edit City: Changes the appearance/size of a civilization's cities, including ones placed by the Create City function.
- Edit Improvement: Adds improvements to a tile. It should be noted that not all improvements will work properly.
- Edit Resource: Adds natural wonders, fallout, and resources to a tile.
- Create Road: Creates a maintenance-free road on a tile.
- Change Border: Expands (or shrinks) a civilization's borders by right-clicking.
- Create Farm: Generates a farm on a tile if it is right-clicked.
- Create Unit: Spawn any unit (even unique ones, like the Winged hussar) on any civilization's tiles by right-clicking. It's possible to place multiple units on a single tile, as well as land units in water and vice versa.
- Edit Unit: Edits a unit's properties.
- Move Unit: Whatever function this option had doesn't work anymore.
- Rotate Unit: Rotate a unit with the right mouse button.
- Attack Unit: Same goes for this option, although it might have damaged a selected unit.
- Reload Assets: Reloads the models/textures of landmarks, units, and buildings.
- Spawn Arrow: This option also has an ambiguous, non-working use.
Debug Audio
Plays the next song on a civilization's playlist. This option can also switch between peace and war themes, as well as reset the entire system.
Debug Terrain
Changes the appearance of the sun and water.
Particle Effects
Shows/hides statistics on all particle effects, as well as being able to reload them.
ColorKeys
Presumably changes the biomes of an area, but none of its options work whatsoever.
Fluid FOW
Mr photo 1.5 setup free download. Changes the appearance of the fog of war.
Debug Advisors
If an advisor is on the screen, using this menu will change their dialogue.
Pause Game
Does exactly as it says.
Reveal All
Does the same function as pressing Control + Z.
Reset Achievements
Presumably removes all Civilization V achievements from a Steam account.
Reload Textures
Reloads all textures.
Debug Camera
Accidentally discovered by a Reddit user spilling a beer on his keyboard, the debug camera can be activated independently of the debug mode by pressing Left Shift + Left Ctrl + Left Alt + Space or Right Shift + Right Ctrl + Right Alt/Alt Gr + Space keys all at once. You can press the same key combination to disable the debug camera.
Debug Camera Controls:
- Mouse: Move Camera
- Left Mouse Button: Zoom In
- Right Mouse Button: Zoom Out
Developer Text
Within AssetsSoundsStreamed is a text file named deleteme, which contains this message:
Dom most likely refers to Dominic Cerquetti, a member of both the programming and sound team.
Unused Techs
Within AssetsSoundsSpeechEnglishTech exists sounds for techs that are unused in the base game.
Never Added
Some 'You have discovered X' sound files exist for three techs that were never added: Calculus, Patronage, and Publishing.
Their respective quotes exist, too:
'In the fall of 1972, President Nixon announced that the rate of increase of inflation was decreasing. This was the first time that a sitting president used the third derivative to advance his case for re-election.'
'Everything passes - robust art alone is eternal. The bust survives the city.'
'There are three difficulties in authorship; to write anything worth publishing, to find honest men to publish it, and to find sensible men to read it.'
Never Heard
Agriculture has a quote, but it cannot be heard since every civilization has already unlocked it at the beginning of a game.
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.'
Added in Expansions
A quote for a tech called Ballistics exists in the base game's files. It was eventually added in Gods & Kings, but with a new quote.
'Once the rockets are up, who cares where they come down?'
Unused Graphics
Early Graphics
Within AssetsUILogitech are some early, low-quality graphics. These are used for Logitech keyboards which have screens; but they were not updated with any of the expansion packs.
Colorkey Screenshots
To do: Figure out which version had the screenshots. Also, see if there's a PNG version of TerrainFow |
The folder Assetscolorkeys normally contains the colors used for the game's biomes. In earlier versions of the game, the folder also contained screenshots of the game in development, many of which looked similar. They were taken out sometime after the 1.2.1 update.
- Buildings_Africa_ColorKey
- Buildings_America_ColorKey
- Buildings_Asia_ColorKey
- Buildings_Europe_ColorKey
- Buildings_Generic_ColorKey Adobe premiere presets free download.
- Rivers_Generic_ColorKey
- Terrain_Africa_ColorKey and Terrain_Europe_ColorKey
- Terrain_America_ColorKey
- Terrain_Asia_ColorKey
- Terrain_Generic_ColorKey
- TerrainColorKey
- TerrainFow_*_ColorKey
- TerrainShadow_*_ColorKey
Icons
A placeholder icon for a Galleon unit. The Galleon makes no appearance in Civilization V, the closest equivalent being the Galleass.
Alternate icons exist for the Factory and Market/Bazaar. In addition, there's an icon for a supermarket building that was never added to the game, even with expansion packs.
Two icons for techs that never appear in-game. These might be related to the ones mentioned above.
An icon for a ship that never appears in-game. Digimon movies sub indo. It has a similar appearance to Portugal's unique unit, the Nau, which was added in Brave New World.
Social Policies
Icons exist for a completely different variant of social policies. Judging from the image, it seems that there were only five policies planned, and choosing certain options would also change what type of government your civilization would be.
Placeholder Leader Art
Some placeholder/concept art exists in AssetsLeaders for Isabella (Spain) and Pachacuti (The Inca).
Unused Wonders
Large Hadron Collider
The only remnant of this wonder is a placeholder picture, as well as a music track that was added in Brave New World. The track is 1.6 seconds longer in the non-English language folders, but it consists of silence that wasn't trimmed out.
The Large Hadron Collider's music track is defined in Brave New World's sound XML files, however.
Panama Canal
The only remnant of this wonder is its oil painting and icon.
Three Gorges Dam
Returning from Civilization IV, this Wonder only has a oil painting and icon in the game's files. Like the Large Hadron Collider, the Three Gorges Dam is defined in the sound XML files, but doesn't actually have music.
Unused Voices
'Te gratulor propter victoriam tuam.'
![Natural Natural](https://www.carlsguides.com/strategy/civilization5/gamepictures/civilization5cheats.gif)
A shorter version of Caesar's 'peaceful' line.
'I trust that you have learned that the United States are not to be trifled with.'
Washington gloating about the United States.
Gods & Kings
The first expansion for Civilization V, Gods & Kings improved the combat system and tech tree, as well as adding the ability to create religions. It also included espionage and Atilla the Hun.
Colorkey Screenshots
Within AssetsDLCExpansionLeadersCOLORKEYS are seven TGA files, which contain both a civilization's color key and a development picture for its leader.
- Attila the Hun
- Boudicca
- Dido
- Gustavus Adolphus
- Maria Theresa
- Haile Selassie
- Theodora
Civ V Natural Wonders
Brave New World
The second expansion for Civilization V, Brave New World adds nine civilizations (including the overpowered Polish), more Great People, a larger emphasis on culture and tourism, and Ideologies.
Alternate Takes
Brazil
Used | Alternate Take |
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The intro for Brazil has an alternate, shorter take.
Great Writer Works
Nine works created by Great Writers have one (or, in some cases, two) alternate takes of their quotes.
Used | Alternate Take |
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The Adventures of Huckleberry Finn.
Used | Alternate Take |
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Alice's Adventures in Wonderland.
Used | Alternate Take |
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Civ 5 Mods Natural Wonders
The Canterbury Tales.
Used | Alternate Take |
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Crime and Punishment. Internally called 'Prestupleniye', after its Russian name.
Used | Alternate Take | Alternate Take 2 |
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Emily Dickinson's poems.
Used | Alternate Take | Alternate Take 2 |
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Los Siete Locos.
Used | Alternate Take |
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Lysistrata.
Used | Alternate Take |
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The Metamorphoses.
Used | Alternate Take |
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The Red Badge of Courage.
Uffizi Music
The Uffizi Wonder has an alternate version of its music, where the quote is spoken slightly later in the track.
Colorkey Screenshots
Similar to Gods & Kings, developmental images can be found in AssetsDLCExpansionLeaders. However, the only leader in the COLORKEY folder is Pedro II:
In addition, within Venice_Dandolo is a massive 9000×2500 image of a night sky.
Unused Wonder
Data for The Motherland Calls exists in Brave New World's files. Compared to the other scrapped Wonders, the Motherland Calls has both unique music and a quote: 'One of the hallmarks of a great nation is its ability to rise through its feet after a fall.'
The Civilization series | |
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Windows | Civilization II • Civilization III • Civilization V |
Mac OS Classic | Civilization II • Civilization III |
PlayStation | Civilization II |
Mac OS X | Civilization III |
Spinoffs | |
DOS | Colonization |
Windows | Alpha Centauri |
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